Unreal Engine Technical Director Job at aKUBE, Burbank, CA

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  • aKUBE
  • Burbank, CA

Job Description

City: Burbank, CA 91521

Onsite/ Hybrid/ Remote: Hybrid (2-3 days a week onsite)

Duration: 12 months

Rate Range: Up to $85/hr on W2 depending on experience (no C2C or 1099 or sub-contract)

Work Authorization: GC, USC, All valid EADs except H1b

Must have:

  • 2–3 years of experience developing tools within Unreal Engine for real-time pipelines.
  • Strong experience with Houdini, Maya, and Nuke in a production environment.
  • Solid understanding of 3D graphics development , including asset integration, shading, lighting, and optimization.
  • Demonstrated history of building pipelines and workflows for or with 3D Generalists.
  • Experience collaborating directly with production teams to identify needs and deliver technical solutions.
  • Proficiency with Blueprint scripting and implementing tools within Unreal Engine.
  • Comfortable working hands-on in a fast-paced, creative environment with cross-functional teams.

Preferred Qualifications

  • Strong proficiency in C++ and/or C# .
  • 2+ years of experience in 3D engine development in entertainment or production.
  • Familiarity with motion capture, virtual production , or real-time character pipelines.
  • Experience with asset creation (characters, props, sets).
  • Exposure to AI tools, machine learning, or computer vision workflows.
  • Experience using version control (GitHub, Perforce).
  • Proficiency with tools like Blender, Cinema 4D, 3ds Max, After Effects .
  • Previous mentorship or leadership of engineering or technical teams.
  • Agile development experience with Jira, Confluence .

Key Responsibilities

  • Pipeline & Workflow Development: Design and maintain Unreal Engine workflows to enhance production scalability and efficiency.
  • Tool Development: Build custom tools and utilities for artists and developers using Maya, Unreal, and/or Python.
  • Asset Integration: Ensure assets (models, textures, animations) are smoothly integrated into Unreal with performance and quality in mind.
  • Technical Leadership: Provide guidance, mentorship, and technical problem-solving support across teams.
  • Cross-Department Collaboration: Partner with production, design, and technical art to align creative and technical goals.
  • Rapid Prototyping: Test and iterate on new ideas, tools, and systems.
  • Performance Tuning: Optimize rendering, lighting, shaders, and materials for real-time and VR performance.
  • Tech R&D: Stay ahead of the curve with emerging tools, virtual production technologies, and AI-driven solutions.

Job Tags

Contract work, Remote job, H1b, 2 days per week, 3 days per week,

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